Dark Corner is a Virtual Reality (VR) platform offering short, thrilling, narrative-based experiences that will cater to genre-lovers and horror fans alike.
- Dark Corner
- Virtual Reality
- Horror emphasis, but also thrillers, mysteries, and science fiction
- Previous work: Catatonic, Mule, Burlap
- Player choices matter to determine ending
- Virtual nudity, drugs, death, and needles
- Innovative and thought-provoking.
Their next project is a VR horror narrative based on children’s bedtime stories. Look for it soon.
More on Dark Corner
Providing some of the most raw, realistic, and unapologetically frightening experiences, Dark Corner is a pioneer at the forefront of virtual reality horror experiences. They immerse you by providing a body for you to inhabit and a fully realized world that is apparent both inside and outside the VR headset.
Dark Corner is the creation of director Guy Shelmerdine and Teal Greyhavens, who describes Dark Corner as “a space where genre lovers know what they’re going to get. It doesn’t have to be horror; it can be a thriller, science fiction, fantasy, or mystery. But it will be a short, thrilling experience with a strong narrative.” Other VR platforms currently offer everything from music videos to film to documentaries. Dark Corner aims to be a more specific platform offering a level of quality that fans will come to expect.
Dark Corner isn’t new to the VR market though; In conjunction with VRSE (now Within), they previously released Catatonic, an immersive journey through an insane asylum in which the audience, bound to a wheelchair, undergoes a sensory-shocking horror thrill ride. Directed by Guy Shelmerdine, Catatonic uses a white padded wheelchair with a custom vibration device and live nurses in 1940’s uniforms to set an atmosphere of comfort and paralysis prior to the start of the experience. I had the pleasure of experiencing Catatonic at San Diego Comic Con in 2015 and was mesmerized by the sheer terror and the lunacy of the inmates. Looking down, I saw my own hands strapped to the chair—well, they weren’t my hands, but they felt like my hands. And when the doctor injected the needle into my vein, they definitely felt like my arms. The entire experience built up to a cacophony of terror and depravity that you simply need to experience yourself.
Look forward to the future because they are developing a VR experience that revolves around a children’s bedtime story that transforms into a nightmare. I am excited for this and the ability to relive the terror of Mule and Catatonic from the (dis)comfort of my own home.