H A U N T I N G
Contact us : Contact@Haunting.net
© Haunting 2016. All Rights Reserved.
Haunting was designed to help set expectations. Part of setting those expectations is ascribing qualities and labels to immersive and haunt experiences. If it’s full-contact, audiences should expect to be touched; if it’s interactive, audiences should expect to interact. Seems simple enough, right? Well, I’d say so, except more recently, anything with even a hint [...]
Twelve Extreme Haunt Lessons Essential for All Creators
BLACKOUT pioneered the full-contact immersive horror genre in 2009 and further refined it over the next decade. Heretic remixed the theatrical haunted house idea in 2012 and added aggressive brutality that would become synonymous with the extreme haunt name. These two horror experiences served as forefathers for the genre and inspired a very small, but […]