Heretic's Exoskeleton

A New Definition: Extreme Immersive Horror Is a Term You Need to Know

Haunting was designed to help set expectations. Part of setting those expectations is ascribing qualities and labels to immersive and haunt experiences. If it’s full-contact, audiences should expect to be touched; if it’s interactive, audiences should expect to interact. Seems simple enough, right? Well, I’d say so, except more recently, anything with even a hint [...]
Miasma Extreme Haunt Lessons

Twelve Extreme Haunt Lessons Essential for All Creators

BLACKOUT pioneered the full-contact immersive horror genre in 2009 and further refined it over the next decade. Heretic remixed the theatrical haunted house idea in 2012 and added aggressive brutality that would become synonymous with the extreme haunt name. These two horror experiences served as forefathers for the genre and inspired a very small, but […]

The Appeal of Extreme Haunts, What They Are, and How to Start

What is an ‘Extreme Haunt?’ Extreme haunts give you the opportunity to live out your own horror movie. You will be placed in the role of the victim—and you will be handled as such. These haunts are not your stereotypical haunted houses with jump scares and latex masks; instead extreme haunts focus more on the psychology [...]

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