For an Intensity score of ZERO, audiences should expect traditional proscenium-based shows, non-horror experiences, and/or whimsically magical events/attractions. These events separate audience an actor, will have no hard touching and are meant to be creative, fun, literary, or exploratory. When interaction occurs, it is friendly and accessible to all. These are perfect for first-timers, friends, and parents (I would bring my mom to these experiences).
For an Intensity score of ONE - IMMERSIVE, audiences will immerse themselves in a fictional world that does not include a traditional stage. With real locations, strong set designs, and powerful actors, these are often evocative, powerful experiences--but may not be as interactive as higher levels. There is no hard touching, and the experiences are meant to be beautiful, sensory, and full of discovery. These are great gateways into immersive entertainment.
For an Intensity score of ONE - SENSORY, audiences will expect more sensory experiences that are still friendly, easily accessible, and separate audience and actor (in most cases). This includes themed dinners/cocktail parties, ASMR spas, Virtual Reality experiences, walking/hiking experiences, and family-friendly ghost trains. There is no hard touching, and the experiences are meant to be fun, exploratory, and full of discovery.
Intensity scores of TWO - IMMERSIVE provide a deeper step into the realm of immersive. These provide interactivity between audience and actor, detailed set design, and/or evocative narratives. These experiences pride themselves on evoking emotion and providing connection to audiences. Events may involve food or drinks and leave the participants to explore and interact on their own and engage in their own way.
For an Intensity score of TWO - HAUNTED HOUSES, audiences should expect experiences with the intention to scare you via jump scares, simulated horror, and immersive set-design. However, they have no contact and little to no interactivity between audience and actor. Events are characterized by labyrinthine mazes, jump scares, and are group-focused.
An intensity score of THREE is for haunted houses that innovate beyond the jump scare. These haunts force guests to crawl, run, and interact with their surroundings and actors to proceed. While they do not have fully evocative narratives that focus on world-building, there will still be stories that elevate each haunt. Actors may touch you, but it is minor in these experiences and is not aggressive.
Intensity scores of FOUR are immersive experiences that engage audiences beyond that of a traditional haunted house. In these, participants are expected to be active, becoming actors in their own story--and likely, they will interact with characters, forming emotional connections. Participants may have some agency in influencing the narrative & may be touched very lightly in service to that narrative. These are often group experiences with one-on-one encounters.
An intensity score of FIVE marks the intersection between non-contact & contact experiences. At this level, read the descriptions of the company, as you will find both non-contact theater that is meant to push boundaries by using nudity, controversial subjects, & shock value (ZJU) as well as full contact experiences that use touch as a means to immerse audiences,. This contact aims to disorienting participants in an abstract & surreal world rather than aggressively frighten them.
Intensity scores of SIX offer audiences intensely emotional experiences with full contact (that may not be fully aggressive). Emotional connections to characters will be formed allowing you to be vulnerable with characters. Expect full-contact, mature themes, and sensory deprivation. These are often group shows with intimate one-on-one interactions, but some are solo experiences.
Intensity score of SEVEN, audiences should expect entry level extreme haunts. These experiences will incorporate safe electric shocks, more aggressive contact, sensory deprivation and mature themes to frighten audiences. These can either be group or individual experiences. These are great starters for those looking to try something more extreme.
Intensity scores of EIGHT indicate extreme haunts that can place guests in aggressive situations, simulated sexual situations, and tests of endurance. All of the intensity is in serve of a larger narrative. Guests usually go through alone, and newcomers should exercise caution. Note: While some of these experiences may have an intensity of nine, they are grouped together for simplicity because all of these experiences are currently outside of LA.
For an Intensity score of NINE, audiences should expect to have their boundaries pushed through use of physical brutality and aggression, sensory deprivation, visceral imagery. and psychological fear. Some experiences will leave participants with intended marks (scratches, bruises, and beyond), while others achieve this through fear of the unknown alone. These are usually individual experiences, and are not recommended for newcomers.
For an Intensity score of TEN, audiences should expect the most extreme experience. Guests will individually face all aspects of simulated death: electrocution, suffocation, drowning, physical aggression, and being buried alive. This is not for newcomers.
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